Chargement...
Chargement...

2013

Analysis generated from community votes
A world destroyed by the gods, rebuilt on the bodies of their enemies, and you in the middle deciding who survives into the next generation.
Agarest's profile hangs by a thread, because it rests on very few votes. But one line still stands out: the soundtrack. From the early returns, it climbs ahead of three quarters of all games, and it's clearly its strongest asset. The rest follows more quietly. On the desert island and attachment, it floats around the average, to be confirmed. Then it stings: fun and rediscovery sink almost to the very bottom, and how it feels in hand isn't far behind. On so few duels, nothing is set in stone. But the trend sketches a game you listen to more than you replay.
In the tactical RPG world, this is a niche title, slow, talky, light-years from the bite of a Fire Emblem or the clarity of Final Fantasy Tactics. It speaks to the patient, to those who don't mind grind and long turn-based battles.
So, who's it for? For you if you love dense Japanese RPGs, if a memorable score is enough to keep you, and you take your time. Much less if you want a snappy game you fire up for the instant pleasure of the controls.
Analysis generated on June 15, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.