Chargement...
Chargement...

1999

Analysis generated from community votes
A synthetic sky, neon in the cockpit, and a soundtrack that refuses to leave your head.
This profile is a textbook case of the gap between a game and criteria built for today. The soundtrack blows everything away, ahead of 86% of games: by far the best line in the file, even if it rests on only two votes, so treat it as an early signal. Art style holds the middle, ahead of 48% of titles. And then everything else falls apart. Desert island ahead of 20% of games, attachment ahead of 8%, fun ahead of 10%, rediscovery ahead of 8%, and controller feel at the very bottom, ahead of 2%. The tension is obvious: you keep the music, you do not keep the feel. PlayStation-era flying from 1999 takes a beating when it faces modern games head to head.
Among combat flight simulators, Electrosphere was the most ambitious and the strangest entry, with its corporate war and its cold science fiction. What makes it a legend, the atmosphere and the sound, is precisely not what most of these questions measure.
So, who is it for? For you if you like soundtracks that end up in your playlist and dated but committed science-fiction worlds. Much less so if you judge a game by what it feels like in your hands.
Analysis generated on July 12, 2026
This game's position compared to other voted games, by criterion. Sorted from best to worst.